Attach signature signatures can be changed in profile close. Mark the topic unread :: View previous topic :: View next topic. Back to top. Posted: Sat Apr 24, pm Post subject:. It's not worth it, especially for a full price. Just 1 crypt, 1 tomb, 1 outfit, and 1 new skill, all for 1 hour of the gameplay.
The storyline is nothing special and focused on the past of the new character no one cares about. It's a fine addition if you like the original game and want some more tomb raiding, but you won't return to the game only to play this DLC, there is no value in that.
You won't be able to use many rewards that you get for completion of this DLC if you already finished the game, so if you just started playing SotTR and enjoying it, get the season pass as soon as possible. Yakuza Kiwami - 32 hours Yakuza Kiwami - almost literal remake of the very game in this Japanese series, made on the same engine as Yakuza 0. I knew about this beforehand so I started playing it with realistic expectations, yet in the end, Kiwami left me with mixed impressions.
Despite improved graphics, it's still the same game from PS2 at its heart and of course, it's lacking in comparison to the brilliance of released in prequel that was 6th in the series. The story of Yakuza Kiwami starts almost after the same moment where you left in Yakuza 0 - Kiryu returned to Tojo Clan and preparing to start his own yakuza family, but everything going to shit after his sworn brother Nishiki kills his boss and Kiryu decides to save him from the prison and take all the blame for murder.
After getting a release from his year sentence, Kiryu finds his clan in disarray because of the disappearance of 10 billion yen and murder of their leader, chairman Sera, and also learn that Nishki started his own family and apparently lost his goddamn mind in his pursuit for power.
Unlike Yakuza 0, the story in Kiwami is not that exciting and unexpected, everything more or less predictable, cutscenes and fights direction are not as mindblowing, and the main villain is kinda weak and cliche with his "I'll become a ruler of the whole Japan! Yes, it was like that in the original game, but still, the quality drop is too noticeable and it can't be helped. Gameplay in Kiwami is pretty typical for this series, it's a mix of 3rd person beat 'em up with RPG parts, compact but detailed open world and a huge amount of side activities like minigames and substories.
It's still fun to run around the city and look for adventures on your ass, but because of not very strong storyline it became more clear that some of those activities can be really repetitive and tedious, and even story missions can go into boring "run from point A to point B and talk with someone" scheme.
But overall, Yakuza formula still works as intended and you can easily forget about time and play Kiwami through the entire evening without notice. Graphics remained the same compared to Yakuza 0, even TOO same, the game looks quite decent by modern standards, but not without weak moments like some of non-important NPC models.
Story cutscenes recreated on the new engine with impressive attention to details, while playing Kiwami I was also watching on Youtube walkthrough of the original Yakuza game from PS2 and I can confirm that cutscenes are almost identical. But despite the fact that there is not much difference comparing to the original Yakuza, not all additions that were made in Kiwami improved the game.
First of all, I didn't like what they've done with the fighting system, they took it from Yakuza 0 and made it more confusing. In the original game, there was 1 fight style and 3 stat bars, you could spend gained experience points and gain new abilities and improve your health after every level up.
In Kiwami they tried to take 3 fight styles from Y0 and attach them to that old 3 stat bar references, but instead of making it simple they randomly put abilities from all 3 fight styles and passive effects like health and heat gauge improvements in 3 skill trees.
This lead to a confusing mess we have in Kiwami, where if you want to focus only on one fight style or find some specific skill you need to spend a lot of time to go through all 3 skill trees and carefully plan what is important to get as fast as possible and what you'll probably never use. The fact is, most of those skills are way too specific and can be used on really rare occasions, but you'll still have to buy them in order to get access for stuff you really need. Also, they decided to add another skill tree for the 4th fight style that supposed to be a mix of all 3 fight styles again, just like in Yakuza 0 , but it was decided to tie progression in this skill tree to your relations with Majima, one of the protagonists of the prequel.
And here is where developers went too far because those relations can only be improved after you beat Majima ass each time he surprise attacks you at the city - and you have to fight him DOZENS of times. Yes, you can avoid those conflicts most of the time, but there is a catch - in remake there were also added "finishers" for boss fights, at some moment during the battle boss can stop fighting and start to glow with specific color, and if you won't be quick and activate finisher of relevant to color fight style, then boss will recover a lot of health.
And you won't even need this finisher except for last 2 boss battles - but developers forgot to warn about this and without having this finisher move unlocked difficulty of those boss battles unexpectedly increases. It's disappointing that instead of simply adding some depth to Majima character he had a very limited appearance in the original game they decided to tie him to such dull grind mechanics and turned meetings with him into the annoying obligation.
Of course, there are positives change in Kiwami as well. The best improvement compared to the original game is extended backstory of Nishiki, they added tons of flashbacks about what happened to him after Kiryu arrest and how gone mad, and it really adds depth to his character. Though without playing prequel it's still could have been hard to care about old characters like Reina or Dojima.
Another positive change is finally! I also really like a dedicated button to hide HUD though still no proper photomode , but it won't be useful for everyone. Yakuza Kiwami in really unlucky position because there is such outstanding prequel nearby - no matter how you try, but it's impossible to review this game without looking at Yakuza 0.
Despite being the first game in the franchise, it's really not the best starting point to start learning about Yakuza series - you simply won't understand why there is so much hype around these games and why people love them so much. But even if you played Yakuza 0 already, you also need to be careful and temper your expectations, because you can be disappointed that this remake is not as amazing as a prequel. Yakuza Kiwami feels more like big DLC to Y0, rather than a separate game, and this is how you need to approach it.
It's not right to skip it completely either, because while story here is not amazing, but it still has some bright moments and important for understanding next mainline Yakuza games. In conclusion, I want to recommend everyone who still hasn't played any Yakuza game to just stop loafing and play Yakuza 0 already. Every awesome person who already played Yakuza 0 just need to always remember that this is just a remake of the old game and you probably need to wait for a sale.
For the old fans of this series who played all Yakuza games on consoles I only can say that port quality is much better than it was in case of Yakuza 0 PC release, it's not requiring top hardware to get decent performance and I haven't seen any major game-breaking glitches and bugs during my walkthrough.
Bionic Commando: Rearmed - 3. This game is good but quite peculiar - gameplay is built around the protagonist's bionic arm, which is working as a hook for attaching to platforms and other surfaces. Problem is, usual for genre instincts are not working here - protagonist can't jump and that's in a platforming game! Such unusual mechanics are very disconcerting at first and lead to a lot of dumb falls and deaths. Bionic Commando: Rearmed starting to challenge the player right from the start and prepare him to what to expect next, because it won't become any easier even when you get used to the controls.
Even if you won't give up right away, the game won't cut you any slack anyway. While the length of most of the levels except the final one is not very long, you'll be able to quickly run through them only on the easiest difficulty. The number of lives is limited, and if you'll die too often you'll have to start the level from scratch - and there is a lot of things that will help you in loosing as many lives as possible. Bottomless pits, armies of armed soldiers, falling platforms, various traps, and at the end of every stage - mandatory boss fight, each with their own weaknesses.
You can learn about those weaknesses when you hack terminals that are hidden everywhere and contain important information that you can use against another boss. As for rewards, you can get new weapons or equipment that will help you in the fight and unlock access to the next zones. I really like the style and music of this game, and overall I left it with mostly positive impressions. But I must admit, I have finished this game this time on the easy difficulty - I remember too well who much I suffered back in when I tried to beat it on normal difficulty.
I didn't really want to experience this suffering again even for nostalgia sake, so if you are going to test your might walkthrough of this game can take up to hours, unlike mine 3. In conclusion, I want to say a few things about the quality of the PC port. Despite seeing a lot of criticism on Steam forums about how it's impossible to even run this game on modern rigs, Bionic Commando: Rearmed launched for me without any additional fixes after the first try, on Windows 10 with all latest updates.
There is a lot of settings in menu, it supports screen resolutions up to 5K and probably even higher, you can also rebind keyboard keys. The only problem that I encountered was a bug with the hacking minigame - if you set the resolution higher than p you won't see game objects on the screen area and it will break the minigame, so in order to fix this issue I had to manually switch to p before accessing every terminal and then go back to 5K after hacking was complete.
But other than that, Bionic Commando: Rearmed is fully playable from start to finish and should work on modern hardware without any problems. So, my final advice - if you are looking for hardcore games, wait for a sale and get this game, it has plenty of that. Baddest of the Bands plays like a typical Telltale game in the middle of the season - lack of new content while reusing of old assets, only under different circumstances.
They even degraded the usual comic book drawing minigame to just part of the cutscene where Strong Bad is drawing all by himself, you just need to give him inspiration. There is a new NES-parody game as well, but you can play it only after finishing the episode after loading extended play autosave, and because of that the whole episode narrows down to typical Telltale adventure.
While focusing on main gameplay too much, developers somehow managed to make a lot of typical mistakes for the adventure genre.
Considering that in previous 2 episodes of this season I didn't experience much trouble in solving puzzles, I was surprised to find myself stuck several times in Baddest of the Bands, so I had to look in the guide to understand what the hell am I suppose to do next. The main problem of this episode is the fact that you need to backtrack a lot, from time to time running around old locations in order to find new important items that appeared in those locations out of nowhere.
Because of that, in Baddest of the Bands you can stuck not because of the difficulty of the puzzle, but because you haven't found junk that required for solving that puzzle. All this pointless backtracking ruins the pacing and without the ability to distract yourself with minigames, in its second part episode turns into a disappointing routine. As expected, great story with a lot of unexpected moments and genuinely funny jokes saves the day. This time writers focused on the modern music industry, Strong Bad and his friends starting the Battle Royale of the Bands, which is turned out as disastrous as you may expect from anything where is Strong Bad involved.
As usual with Telltale games, such quality storytelling overcomes all the flaws that game has, but considering how amazing were previous episodes, I felt a little disappointed after finishing Baddest of the Bands. Of course, if you liked previous episodes then you should play this one as well, but now I'm really starting to get worried that season will go downhill from this point.
Devil May Cry 5 - 22 hours This game is the definition of a blast from the past, these days almost nobody is doing AAA games like this. And it's the greatest strength and weakness of DMC5 at the same time - fans would absolutely love this game, but some things were better to leave in the '00s.
First of all, I want to complain about "grey" environmental design and overly simplistic storyline. Levels in DMC5 are mostly the same boring ruins and caves over and over again, the game really lacks memorable locations and places. At least nobody forces you to run through these levels backward like it was in DMC4, but still closer to ending game blends into an uninspiring grayish-reddish mess. The story suffers from lack of depth, cutscenes direction is still top-notch, but the main plot twist becomes obvious way too soon, and after that game doesn't have any surprises left.
With how DMC5 ends, it will be very disappointing if Capcom won't make another DMC mainline game - you'll see credits roll right when it feels like the fun is just going to really start. All those flaws DMC5 redeems with its old fashioned in a good way gameplay - it's the same old DMC, only with few precise improvements and additions.
If you for some reasons never played other games from this franchise, DMC5 can be described as hypersonic stylish hack'n'slash where you switching between 3 different memebers of some japanese boys-band characters, running around the linear levels and killing everything that moves.
Sometimes you encounter especially powerful enemies with their own set of attacks and weak spots which leads to another awesome boss battle, and occasionally you can find upgrades and secret challenges in hidden places all around the levels. After completing each level game analyzes your performance and give you the grade, and depending on the score you get rewards that you can spend in a local shop to buy new abilities and upgrades for your characters and weapons.
Unfortunately, MTX is available for purchase, but they are completely unnecessary, they're just paid cheats and you really don't need to use them. The process of killing demons in DMC5 is pure joy, game controls and feels simply amazing, effects and animations look great, and different characters with their own unique style not allowing the player to get bored. OST and sound design are really damn good as well, everything in this game works well and makes you feel like the coolest badass in the world.
Though there is one thing, it's obvious that for 3 characters there is not enough playtime in the main storyline, once you starting to get used to one playstyle Dante is especially unlucky, he keeps unlocking new weapons every half-hour , game forces you to switch to something different and you end up not using anything in its full potential. For those who would like to get more out of this game, you'll have to either play Bloody Palace endless arena mode or replay the story on higher difficulties, which is honestly not much to go with.
Actually, near the end of the game, I couldn't get rid of the feeling that it had a really tight budget - Capcom tried to do the best they could, but in the end, they still had to cut a lot of the stuff. Like, Trish and Lady in this game exist only as part of fan-service, and developers admitted in the interview that they added Kyrie Nero's girlfriend in the game only as voice because they didn't have enough money and resources to make a proper model of her.
But everything that was achieved despite lack of budget is still made on the really impressive level, and it's especially noticeable in 4K, I mean just look at this:.
Spoiler dude is dead. BadCop Member. Dec 31, 9. Aaaand I'm. Going to have my second kid this year, but I'll try.. Main post part two because I'll probably need it. AND main post part 3 because in the previous year I used 3 posts, too many impressions to tell. Florist Member. Oct 28, 82 Boston, Ma. Spamlynguist Member. Oct 27, 1, Previous challenges: 63 games finished 83 games finished Spoiler: All completions!
What Never Was Steam 13th Jan - 0. Vampyr Steam 13th Jan - Torchlight II Steam 3rd Feb - Rogue Reaper Steam 3rd Feb - 0. Evoland Steam 9th Feb - 3. Papers, Please Steam 16th Feb - 2. Double Dragon Steam 17th Feb - 0.
Snake Pass Steam 23rd Feb - 4. Metal Slug 3 Steam 1st March - 1. Victor Vran Steam 2nd March - 8. How to Survive Steam 10th March - 9. Soul Gambler Steam 16th March - 1. Estranged: Act I Steam 19th March - 1. Brawlout Steam 6th April - 3.
Portal Steam 14th April - 2. Back to Bed Steam 22nd May - 1. Hector: Badge of Carnage Steam 29th May - 6. Max Payne 3 Steam 30th May - 7. Steam 22nd June - 0. Shadwen Steam 23rd June - 5. Poker Night at the Inventory Steam 26th June - 2. Tennis in the Face Steam 3rd July - 2. El Matador Steam 12th July - 3. Monster Prom Steam 23rd July - 0. Shatter Steam 3rd September - 2. The Hex Steam 4th September - 4. Advent Rising Steam 7th September - 9.
Kathy Rain Steam 8th September - 3. Pegasus Gone Astray Steam 9th September - 3. Safety First! Switch Download 13th September - 1. Steam 14th September - 4. The Blackwell Epiphany Steam 16th September - 4. Unavowed Steam 17th September - 7.
I Love You, Colonel Sanders! Steam 24th September - 0. Bleed 2 Steam 27th September - 1. Left 4 Dead 2 Steam 28th September - 8. Borderlands 2 Steam 6th October - The Bradwell Conspiracy Steam 11th October - 4.
Borderlands 2: Mr. Cold Fear Steam 13th October - 5. Wizorb Steam 20th October - 3. Costume Quest Steam 1st November - 5. Star Wars: Battlefront 2 Steam 19th November - 4. Codename: Gordon Steam 24th November - 1. Hikaru's Cube Steam 28th November - 0. Peggle Extreme Steam 1st December - 0. Halo: Reach Steam 5th December - 6. My Friend Pedro Steam 15th December - 4.
Clustertruck Steam 15th December - 4. Guts and Glory Steam 17th December - 6. Titanfall 2 Origin 24th December - 4. Beat the Game Steam 25th December - 1. Way of the Passive Fist Steam 27th December - 5. Puzzle Book Switch Download 28th December - 3.
Scanner Sombre Steam 29th December - 1. Torchlight II Steam February 3rd - Metal Slug 3 Steam March 1st - 1. Brawlout Steam April 6th - 3. Shatter Steam September 3rd - 2. Borderlands 2 Steam October 6th - Costume Quest Steam November 1st - 5. Peggle Extreme Steam December 1st - 0. Last edited: Jan 17, Oct 25, 4, Reserving a post!
I've slacked on updating. Observation 2. Marvel Ultimate Alliance 3 3. God of War 4. Control 5. Remnant: From the Ashes 7.
Bloodstained: Ritual of the Night 8. Vader Immortal Episode 1 9. Mortal Kombat 11 Cadence of Hyrule Gears of War 4 Link's Awakening Unavowed Disco Elysium Super Mario Party Man of Medan The Outer Worlds Luigi's Mansion 3 Jackbox Party Pack 6 Monster Hunter World PC.
Oct 29, 1, Assassin's Creed Odyssey 3. Metro Redux 4. Borderlands 2 5. What Remains of Editch Finch 6. Devil May Cry V 7. Hard Reset. Last edited: Apr 9, This can be anything, but i use it for my steam group. Must contain a valid SVN repository. Expected folder structure of the repository is like this: Background. It is displayed as the mod's splash screen in the launcher. Imperium v2. Echelon Echo Lake v1. Freedom Elliot Quest v1.
Break v1. Platinum F. Frequent Flyer Fresh Body v0. Funklift Fur Fun Furfly Furi v1. Fairies Gnomoria v1. Anniversary Special Edition Gold Rush! Gold Edition Guacamelee! Maidens of the Dead Holy Potatoes! A Weapon Shop?! Home v1. Impact Winter v1. Noire: The Complete Edition L.
Little Inferno v1. Maze Lord v1. VitMercury [author] 29 Oct, pm. There might be a patch this christmas too, or before it, or after it - cannot make estimates at this point in time. Juscar 21 Sep, am. Agarast 31 Mar, am. It should now be 0KB, but still exist. QuantumJay 30 Mar, pm. Any idea on how to fix this? This needs to be advertised more. Been looking for something to add to Last Stand for a while now.
BeeSnee 31 Oct, pm.
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